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1972 Milton Bradley "A Visit to Walt Disney World's Magic Kingdom" parlor game. For several years now, I've remembered a bit of a board video game I owned when I was young. All I could remember was needing to assemble a cardboard monorail that was raised & went around the board.


I likewise thought from my age, perhaps it was around 1971 when MK opened. At different times, I have actually attempted googling, however no luck. Last night, I lastly hit the correct mix of words ... and found it !! Now, I remember much more of the video game. I remember putting everything together more than playing it though.


So I'm guessing it wasn't popular? Pretty funny looking back. It should have been a gift from somebody, due to the fact that my moms and dads were not Disney people. lol.


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Today is the 44th anniversary of the grand opening of Walt Disney World. In honor of the anniversary, I'm posting pictures of the Walt Disney World board game from Milton Bradley. It was December of 1972 and my mother and I were in the toy department of Sears. She told me to select something out to offer to my bro for his birthday, and this is what I chose.


The disk would then roll down a ramp and out the front or back entrance and roll across the game board. Wherever it stopped, that is where the gamer was to move their playing piece (disney board games). If you landed on among the 4 spots marked "Monorail Spin", you would dispose of a Monorail "ticket" and after that you might slide the Monorail cars and truck along the track to advance your playing piece to the other end of the board.




Fascinating. They should have just done a cross promotion with the Florida Citrus Commission and consisted of the Orange Bird! I love the graphics utilized on the game board! For the "Tea Cup Trip", the guidelines state, "A player reaching the Tea Cup Trip entryway should board this ride. He spins the spinner and moves the Tea Cup Ride the exact same count.


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The turntable was to be rotated a quarter turn for each number spun, however, the guidelines never ever say whether you had to consistently turn the Tea Cups to the right or to the left. I question if we ever considered that as kids? Could that be Anita Bryant in front of the "orange juice" drink stand? Hmmm, I don't see any whip cream on her face, so probably not! If a gamer arrived on an area that was currently inhabited by another player, he/she might move that other player to one of 3 beverage stands on the board (including the Ice Cream Station) which gamer would then have to continue their video game play from that area.


Here are some of the "tickets". Each gamer had their own color that corresponded with their playing piece's base. I wonder why every ticket has the Monorail on it? The item of the game is to check out all the park attractions and utilize up all of your tickets. The first one to do so, wins.


59 back in 1972! Pleased 44th Anniversary to Walt Disney World's Magic Kingdom! (To see another children's video game from 1972, that was based on a Disneyland and Walt Disney World tourist attraction, click on this link: Whitman's Mad Tea Party Video Game.).


Walt Disney World for Beginners


Walt Disney World and Disneyland are usually thought about a few of the best amusement parks on the planet. While it is kind of odd to see a parlor game based upon an amusement park, there have actually been a couple boards video games produced over the years about Disneyland/Disney World. While I am taking a look at the 2004 variation of the Disney Magic Kingdom Video game today, there was another Magic Kingdom video game launched back in 1972.


The Disney Magic Kingdom Game has enough appeal to appeal to Disney fans but shares too much in common with conventional roll and move video games to interest anyone else.How to Play My Thoughts Should You Purchase? RemarksA gamer begins their turn by rolling among special info the two dice. If a player is at a railway station they can select to roll the red railway pass away.


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When a gamer rolls the white die they will be able to move their playing piece up to the variety of areas they rolled. Gamers don't need to utilize their whole roll however they need to move a minimum of one area. While moving each space on the gameboard counts as one disney bonkers board game space.


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When a player starts their turn on a railroad area they have the alternative of rolling the railway pass away (vintage disney world). When rolling the railway die there are two potential results: Rather of rolling the railway die the gamer could select to utilize a Railroad Pass which lets them right away transfer to one of the other railway areas.


This is done after the gamer has finished all of the other actions for their turn. If the card is a Railroad Pass or a Fast Pass the gamer can keep the card in their hand. This gamer has actually rolled a 2 so they will draw an occasion card after they have completed the rest of their turn.


The player who drew this occasion card gets to send among the other gamers to the Main Street Parade area. Some unique guidelines concerning the event cards are as follows: If an event card states "send out any gamer" they can send themselves or any other player. If the card says "send web another gamer" the player can not send themselves.


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The railway areas, information center, first aid, food court and park entryway are not attractions. If a card has a gamer relocation someone to get Mickey's or Donald's autograph, they get to selected who is moved to the space and gathers the autograph. They likewise get to choose where Mickey/Donald relocate to.

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